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Mused

Mused

#mused

Games and simulations created out of 3D scans.
Launched October 27, 2022
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Halfday fieldwork at Maya site & test Polycam for faster capture for wider survey #mused
drive to site in mountains #mused
spend all day at library scanning books for research #mused
add simple loader for loading glb/textures/etc & many more bugfixes & almost ready for launch #mused
process & onboard backlog of schools that I hadn't gotten to, manually filtering spam applications #mused
focus on smoother, more fun lerping #mused
add minimap for finetuning ux/movement between 360 image points #mused
onboard 3 schools & copaa updates #mused
catch up on virtual tourist questions 🤖🧔🏻 #mused
connect new frontend to real data processed from 360 videos #mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
new method for tighter control of transitions between 360 images for walking around #mused
transitions for lerping between 360 images, zoom for fov, cursor fades after 2 seconds #mused
fix a bunch of bugs with walking around, coordinate system, etc #mused but w/o nice transitions between points yet
onboard 2 more schools #mused I really need to automate
add new temple reconstructions & a synagogue reconstruction to 3d environment #mused need a way to let customers upload their own 3d models, but axes tools for scale/rot/position are too clumsy! so doing every version of the temple manually right now
give talk & announce scholarship program for caretakers of monuments & heritage sites to fund digitization #mused
add some slides of my friends& life to presentation #mused
get put up in hotel hyde park, write talk/slides #mused
outline talk & find better slides #mused
work on slides & interview #mused
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