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Halfday fieldwork at Maya site & test Polycam for faster capture for wider survey
#mused
add simple loader for loading glb/textures/etc & many more bugfixes & almost ready for launch
#mused
process & onboard backlog of schools that I hadn't gotten to, manually filtering spam applications
#mused
connect new frontend to real data processed from 360 videos
#mused and it works! each white dot is a frame from a 360 video & aligned with colmap, 3d data is from laser scanner right now but will replace next with nerf; going to remove white dots for final too
fix a bunch of bugs with walking around, coordinate system, etc
#mused but w/o nice transitions between points yet
add new temple reconstructions & a synagogue reconstruction to 3d environment
#mused need a way to let customers upload their own 3d models, but axes tools for scale/rot/position are too clumsy! so doing every version of the temple manually right now
give talk & announce scholarship program for caretakers of monuments & heritage sites to fund digitization
#mused