For me, that would be Eve of Impact, without a doubt. It's an iOS game I designed and build from scratch in 2010 / 2011.
To pull it off I had to learn Obj-C, C, OpenGL-ES and things like memory management. Wrote my own game loop, particle engine, render engine, interface event manager, the whole shebang.
It took me two years (on and off / evening hours) to build. Released in October 2011, so it's now more than 7 years old, still looks great IMHO. I think in that 7 years it netted around 20K.
For me, that would be Eve of Impact, without a doubt. It's an iOS game I designed and build from scratch in 2010 / 2011.
To pull it off I had to learn Obj-C, C, OpenGL-ES and things like memory management. Wrote my own game loop, particle engine, render engine, interface event manager, the whole shebang.
It took me two years (on and off / evening hours) to build. Released in October 2011, so it's now more than 7 years old, still looks great IMHO. I think in that 7 years it netted around 20K.
eveofimpact.com ☄️
If you're interested in the source, you can find it at:
github.com/rikschennink/eve-o…