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Liam Arbuckle
Taking some time away from my "real job" and also from Star Sailors to continue re-learning Swift. Think I'm getting the hang of it (4 years after building my first app in Swift and then not touching it again)...
Back in the office today, working on some new smart contracts to enable users to get rewards for their contributions to our network (testnet for now, ofc) and putting the finishing touches on the following sprint kickoff document for the team.
Shout out to Murray Mews on Hay Street, amazing cinnamon scrolls and pretty good coffee
Star Sailors is undergoing a minimal redesign for the starting/onboarding points to make things easier for new users. Excited to show you guys the progress, very soon!
Been a little busy and delayed with the new sprint for Star Sailors (I'm back in my hometown after a month away and been catching up on things in my personal life), but I've had a few meetings and chats with one of my mentors and one of my previous co-founders and think it's time I finally start advertising and sharing Star Sailors in public settings. It's just like dating - you can't expect to get users if you don't put yourself out there.
Find people who will support you with what you're building and get those OKRs in place!
Over the last 2 weeks, we've gone from having Star Sailors be an SPA to having dynamic reloading/refreshing with a multi-page schema, allowing for users to easily jump into what they were doing last without affecting the site's performance.
Today, I updated the page schema so that all space-based projects are now 100% 'slugified'.
Planned out the new sprint for Star Sailors this week and finally upgraded to the M4 Max Macbook today! Fuck it's fast.
Pushed the new version of Star Sailors live - big improvements to UI for mobile.
github.com/Signal-K/client/pu…
Play it for free (always) - starsailors.space
Working on a mobile "companion" app for Star Sailors, basically a little bit of experimenting with creating simple, one-stop projects/missions for users.
Some of these may be migrated over to the live-service starsailors.space framework, and vice-versa.
Right now, it's all about learning Swift, figuring out what works, and hopefully making Star Sailors more appealing by giving users simple opportunities to begin with.
No native android yet, sorry - even though I primarily daily drive a Nothing A059p. I hate Kotlin, and I hate Flutter :).
Yesterday, I closed a development sprint for
#desci.
Now, the anomalies you are able to classify are the same ones that your structures "discover" at the start of the week. We also split up the geology and meteorology projects to decrease the confusion that the single flow was causing our users.
As a bonus, almost 10,000 lines of code were removed by me in a single week. For every line I wrote, I removed about 5. Am I a senior engineer yet?
Play Star Sailors:
starsailors.space
PR:
github.com/Signal-K/client/pu…
I've successfully split up the Meteorology & Geology projects in #StarSailors - hopefully this will make it a bit clearer to users about the difference between these projects.
Now, controlling your rovers (for resource extraction) and cloud discovery projects are conducted in different structures.
#desci starsailors.space
Updated the structures route in #StarSailors so that the new Telescope scene is available. Will be pushed out to users during tomorrow's deployment release.
Working on shipping the new "Telescope" scene for Star Sailors - an open-source citizen science game engine that allows you to contribute to research across a range of disciplines.
Try it out - starsailors.space