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Do you have the same opinion on projects that are unlikely to reach high levels of revenue anyway?

Yes but that's a bit pessimistic 😅. Any project may or may not reach a high level of revenue IMO.

Here is my thought process:

  • I need to form a hypothesis on how much effort needed to generate certain amount of revenue
  • Then I work backwards and validate the hypothesis
  • To do that, I would start with paid only because if I cannot convince even a few people to pay, I won't be able to convince 100, 1000 more. And in the end, all my efforts are wasted. I'd rather work on a different thing

From my experience, if you can convince 1 person out of 100 users who tried your product, it's likely a good product to pursue.

If you show it to 1000 people but none would pay then it's not a good problem to solve.

You can test both strategies. Make it paid only, but allow a small number of visitors to try it for free in exchange for feedback. This would filter the non-serious users who are not really having the problem you're trying to solve.

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