@realvjy
PRO

WIP Wrapped 2025

2025 was defined by consistency: you showed up almost every week for client work at #overlayz while still shipping your own products in parallel. The arc of the year was you turning “ideas and experiments” into real public things—plugins released, landing pages live, domains grabbed, code open-sourced, and systems getting tighter over time. You kept a maker-heavy pace, but you also sprinkled in just enough office days, movies, and game nights to keep the build mode sustainable.
Completed
✅ 376 todos
Completed per month
✅ 31 todos
Best streak
🔥 1030 days
Most active month (34 todos)
⚡ May
Most active day of week
👍 Monday
Least active day of week
👎 Saturday
Most active project
Overlayz Studio
44% of your todos

January

January was a very maker-heavy month for you: lots of steady client Design System work while you kept shipping on your Figma plugin lineup and #3dicons. You also sprinkled in some lighter days (movie + games) and a couple office visits to break up the build mode.

February

February was a solid maker month where you kept #overlayz moving almost every day while still shipping little side things in between. You released new stuff, pushed client design system work forward, and played around with SwiftUI experiments on the side.

March

March was a super build-heavy month where you kept showing up for design systems and client work, especially across #overlayz and #figmaplugin. You also made space for experiments—tinkering with #game and pushing forward an iOS app idea, while sneaking in a couple of nice public-facing updates like the #3dicons landing page refresh.

April

April was a super design-system-heavy month for you, with #overlayz and #figmaplugin getting steady, almost daily progress. You mixed in a bit of #game tinkering and still made space to chill and play games when you needed a reset.

May

May was a really builder-heavy month: you kept #overlayz moving with steady client/admin momentum while also pushing hard on #figmaplugin. The big win was getting Kigen out in the wild, then immediately iterating on it with landing/code updates and color features.

June

June was a busy builder month: you bounced between steady client work at #overlayz and real product momentum on #kigen and #figmaplugin. You still made room for a little life downtime, but overall it was a consistent ship-and-iterate stretch.

July

In July, you were in a steady build mode: lots of client momentum through #overlayz, and real product progress across #kigen and #mytinypage. You mixed in some chill time too—movies, games, and a bit of life admin—while keeping the shipping streak going.

August

In August, you kept things steady and productive: lots of #overlayz client work, office days, and a couple of new contracts to keep the studio moving. In between, you still made space for updates across #kigen, #game, #coolshapes, and a #figmaplugin refresh—plus a few chill life moments to balance it out.

September

September was a steady, build-heavy month: lots of client work through #overlayz, and you kept pushing your own stuff forward in parallel. The big theme was momentum on #kigen (UI kit + design system), with a few nice side quests in #game, #figmaplugin, and your asset projects.

October

October was a steady builder month: lots of hands-on client work through #overlayz, while you kept chipping away at a mini #game on the side. You also squeezed in some real-life downtime and capped the month with a seasonal drop for #3dicons.

November

In November you kept a steady maker rhythm across #overlayz, #kigen, and #game—lots of consistent progress, day after day. It was a month of client work to keep things moving, while you quietly pushed your own UI/design-system work and game experiments forward.

December

December was a solid blend of maker momentum and steady client grind. You kept #overlayz moving with regular office days and client work, while pushing #game forward with a full devlog cycle and continuing to shape #kigen’s UI kit.

What stands out is how you kept two tracks moving at once: the reliable studio rhythm of #overlayz (contracts, invoices, workshops, documentation) and the compounding product work across #kigen, #figmaplugin, #3dicons, and #game. You didn’t just ship once—you shipped, listened, fixed, and iterated, especially with #kigen where the UI kit, tokens, docs, color modes, and generators slowly clicked into a real foundation. You also kept choosing “make it real” moments: sharing test versions, putting up waitlists, publishing to GitHub, and posting devlogs instead of keeping everything private. Even the rough bits (like your hacked X/Twitter story) got turned into something useful, which is a pretty clear marker of growth. Going into next year, you’ve built a strong base—and you’ve proven you can keep shipping without losing the little life resets that make the whole thing doable.
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