January was a very maker-heavy month for you: lots of steady client Design System work while you kept shipping on your Figma plugin lineup and #3dicons. You also sprinkled in some lighter days (movie + games) and a couple office visits to break up the build mode.
February was a solid maker month where you kept #overlayz moving almost every day while still shipping little side things in between. You released new stuff, pushed client design system work forward, and played around with SwiftUI experiments on the side.
March was a super build-heavy month where you kept showing up for design systems and client work, especially across #overlayz and
#figmaplugin. You also made space for experiments—tinkering with
#game and pushing forward an iOS app idea, while sneaking in a couple of nice public-facing updates like the
#3dicons landing page refresh.
April was a super design-system-heavy month for you, with #overlayz and
#figmaplugin getting steady, almost daily progress. You mixed in a bit of
#game tinkering and still made space to chill and play games when you needed a reset.
May was a really builder-heavy month: you kept #overlayz moving with steady client/admin momentum while also pushing hard on
#figmaplugin. The big win was getting Kigen out in the wild, then immediately iterating on it with landing/code updates and color features.
June was a busy builder month: you bounced between steady client work at #overlayz and real product momentum on
#kigen and
#figmaplugin. You still made room for a little life downtime, but overall it was a consistent ship-and-iterate stretch.
In July, you were in a steady build mode: lots of client momentum through #overlayz, and real product progress across
#kigen and
#mytinypage. You mixed in some chill time too—movies, games, and a bit of life admin—while keeping the shipping streak going.
In August, you kept things steady and productive: lots of #overlayz client work, office days, and a couple of new contracts to keep the studio moving. In between, you still made space for updates across
#kigen,
#game,
#coolshapes, and a
#figmaplugin refresh—plus a few chill life moments to balance it out.
September was a steady, build-heavy month: lots of client work through #overlayz, and you kept pushing your own stuff forward in parallel. The big theme was momentum on
#kigen (UI kit + design system), with a few nice side quests in
#game,
#figmaplugin, and your asset projects.
October was a steady builder month: lots of hands-on client work through #overlayz, while you kept chipping away at a mini
#game on the side. You also squeezed in some real-life downtime and capped the month with a seasonal drop for
#3dicons.
In November you kept a steady maker rhythm across #overlayz,
#kigen, and
#game—lots of consistent progress, day after day. It was a month of client work to keep things moving, while you quietly pushed your own UI/design-system work and game experiments forward.
December was a solid blend of maker momentum and steady client grind. You kept #overlayz moving with regular office days and client work, while pushing
#game forward with a full devlog cycle and continuing to shape #kigen’s UI kit.